Authors > A. E. van Vogt

"A. E. van Vogt is truly a grand master of science fiction. He is to Canadian SF what H. G. Wells is to the British variety or Jules Verne is to the French. We all stand on his broad shoulders." -- Robert J. Sawyer

"Nobody, possibly with the exception of the Bester of The Stars My Destination, ever came close to matching van Vogt for headlong, breakneck pacing, or for the electric, crackling paranoid tension with which he was capable of suffusing his work." -- Gardner Dozois

Featured Titles:


Slan is the story of Jommy Cross, the orphan mutant outcast from a future society prejudiced against mutants, or slans. Throughout the forties and into the fifties, Slan was considered the single most important SF novel, the one great book that everyone had to read. Today it remains a monument to pulp SF adventure, filled with constant action and a cornucopia of ideas.

Year: 1946     Genre: Science Fiction

The Voyage of the Space Beagle

An episodic novel filled with surprises and provocative ideas, this is the story of a great exploration ship sent out into the unknown reaches of space on a long mission of discovery. They encounter several terrifying alien species, including the Ix, who lay their eggs in human bodies, which then devour the humans from within when they hatch. This is one of the most entertaining and gripping stories in all of classic SF.

Year: 1950     Genre: Space Exploration

The War Against the Rull

When A.E. van Vogt wove several of his classic stories of The Rull into a novel, he created a work of enduring popularity in the science fiction field. Now back in print for the first time in the 1990s, this Tor edition includes The First Rull, a story that postdates the novel and makes this book the first complete edition of the saga of the war between humanity and the alien shapechangers.

Year: 1959     Genre: Action & Adventure SF

The World of Null-A

It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

Year: 1948     Genre: Science Fiction




1946Slan Science Fiction
1948The World of Null-A Science Fiction
1950The Voyage of the Space Beagle Space Exploration
1959The War Against the Rull Action & Adventure SF